Quest for glory 4 manual download
In the window are icons for all of the spells your character knows. Click on the Eye icon at the top, then on one of the spells, to see the name of the spell and your skill level at casting it. The more skilled your character becomes at casting a particular spell, the more effective the spell will be. As with any other skill, "practice makes perfect" at spell casting.
If your character is short on spell points, some of the spell icons may be disabled. You will get the name and definition of the spell, as well as the MPs needed to cast it, and the level of skill your Hero has in that particular spell.
OK means you don't want to cast any spells at this time. Selecting it will take you back to the main icon bar.
To cast a spell, select the Hand icon, then click on one of your spell icons. There are three general types of spells -- "Area", "Personal", and "Directed" spells. If you choose an Area or a Personal spell, the Magic Window will vanish and you will immediately see the results of the spell. If the spell you select is a Directed spell, the Magic Window will disappear and you will have a "targeting cursor".
Click the targeting cursor where you want the spell to go. For example, if you cast an "Open" spell, a targeting cursor will appear. Click the cursor on the door or chest you want to open. If your character knows more than 15 spells, you can use the scroll bar and arrows at the right side of the Magic Window to see more of the available spells. Set it near the top for a serious challenge -- monsters will be tougher, some puzzles harder, and so on. The Normal setting near the center provides a fair challenge, while the Easy setting near the bottom generally makes the game easier to play.
Combat is most affected by the Skill Level setting. On the Hard Level setting, monsters are faster and tougher and you must make all combat decisions yourself. On Medium Level, the computer will assist you with defensive maneuvers whenever you are not taking action. On Easy Level, the computer will help with both defense and attacks -- if you do not try to fight, the computer will play out the entire combat; only your character skills will affect the result. Of course, you can override computer decisions at any point by attacking, defending, or casting a spell yourself.
The computer will only take over when you aren't doing anything. However, it also features an innovation designed to prevent the frustration associated with sudden character death and power failures, the "Automatic Save". At many especially dangerous moments in the game, Shadows of Darkness will automatically create a saved game position for you.
This position will always be named "Automatic Save", will appear on your saved game disk or in your hard disk game directory if you have not saved any games during the session , and will replace any previous Automatic Save. Should your character die or get into a position you consider untenable, simply use the Restore Game feature to restore your Automatic Save position. These positions have been carefully determined to occur at points in the game when you have time to react and prevent the problem that might lead to the demise of your character.
So don't be afraid to experiment some of the life-and-death situations are ones in which your character can only die if he really, really works at it and don't worry about becoming so engrossed in Mordavia that you forget you're using a computer and ought to save occasionally. Of course there is still no substitute for a set of carefully preserved Save Games representing crucial -- or particularly interesting -- parts of the game. Be sure to save your game any time your character has solved a major puzzle or accomplished a deed of note.
That way you won't have to remember everything you did after the power failure zaps your computer. Storing Extra Equipment It's just as bad to overload your character as to be under-equipped. Should you find that your character has picked up a heavy item that he won't need until later, he can store it in a storage chest in his room in the Hotel Mordavia.
Select the item from inventory and click it on the chest to store the item. Remember, even too much money can load your Hero down and impair his fighting and running away ability. To retrieve items from the storage chest, click the Hand cursor on the chest, then select the items you want from the "Storage Chest Window". Items stored in the chest are totally safe -- there are few Thieves left in Mordavia. If there are more than 18 different objects in the chest, you can use the scroll bar and arrows at the right side of the Storage Chest Window to see more of the items in it.
Conversation Conversation is an important part of playing Shadows of Darkness. As described above, you talk to characters by clicking the Talk cursor on your character to make a statement or on another character to ask a question. Doing either will bring up a window containing a choice of topics to Tell or Ask About respectively. Your choices even when talking to the same character will change frequently during the course of the game because people react to things you've accomplished since your previous visit.
In addition, you may have several sets of choices in a single conversation. After you ask a question and get a response, the set of conversation choices will appear again.
In most cases, this will be the same list allowing you to choose another topic. Sometimes, however, it will be a new list because the previous question you asked has led to a new line of conversation. You can always go back to the previous set of questions by choosing "Ask About Something Else".
This is useful if you realize that you've already seen the text, but be careful -- you can miss important information by skipping conversations. Puzzle Windows A number of game scenes and situations such as removing the trap from a chest or trying to get into Dr. Cranium's secret laboratory give you the opportunity to solve visual puzzles. Many of these puzzles are presented in Puzzle Windows for your convenience.
All Puzzle Windows have three common features:. CAUTION: If you ask for too many generally five hints on the same puzzle in one session, the game will simply bypass the puzzle entirely. You will get past whatever obstacle the puzzle represents but will not receive Puzzle Points for solving the puzzle so your final game score will be lower. When a Puzzle Window is first displayed, you will see text explaining the nature of the puzzle.
You can see these instructions again at any time by choosing "Exit" then accessing the puzzle again. Some puzzles are solved by clicking on icons within the Puzzle Window; others require you to click directly on the puzzle pieces in the Puzzle Window. Combat The world is full of monsters and villains, and if you want to stay alive long enough to become a Hero, you really ought to learn how to fight them. A clash will occur any time a monster comes near enough to strike your character.
When you encounter a monster, you will have to react quickly. You can throw daggers or cast an appropriate spell while the monster is still at a distance, or you can engage it with your sword, dagger, or axe when it comes close enough.
Timing is the most important element of combat strategy in Quest for Glory. Your choice to either block or dodge blows should depend on your skills and equipment.
When you engage a monster in close-up battle, the game will switch to a "battle screen" with your character on the left and the monster on the right.
Below the battle area are status indicators for you and your opponent and icons which you can select to cast spells or to try to escape. Which icons are available depends on which combat spells your character knows. All characters have the "Run Away" icon. If you feel that the situation has gotten out of hand, click on the Run Away icon and your character will escape if possible. To move towards your opponent, click between your character and his foe. To attack, click on the opponent's body or click the right mouse button anywhere.
Hold down the mouse button for a second or two before releasing it to make a stronger, fiercer attack. Click the button quickly for a faster but lighter thrusting or slashing attack. To retreat, click to the left of your character. Click on your character to have him defend dodging or parrying as appropriate according to his skills and equipment.
Your character will stay in the defensive position as long as you hold the button down. If your character knows the Acrobatics skill, launch an Acrobatics attack by clicking above the monster. This attack is very hard to defend against and does a lot of damage, but takes some time.
If your character knows magical spells that can be used in closeup combat, icons will appear at the bottom of the screen representing those spells.
Click on a spell icon to cast the spell. Hold down the mouse button for a second or two to cast a more powerful version of the spell or click the button quickly to cast a faster but weaker version of the spell. It is generally more cost effective in terms of Magic Points to cast a few powerful spells than many weak ones, but you leave your character exposed while he is preparing the spell.
If your character is hit by the opponent while preparing a spell, the spell will not be cast but your character will also not expend any magical energy on the spell. Many battles can be avoided, and it might be wise at times to do so.
Combat, however, is one of the best ways for an aspiring Hero to practice and improve his skills. Each time you defeat a monster, you'll gain valuable experience that will increase your chances in future battles. Remember, always search the body of your opponent click the HAND cursor on the body after winning a battle, for some creatures carry money or other useful items. In most cases, Status Bars are displayed during combat, keeping you informed of Health, Status and Mana magic energy points for your character.
As you become injured, Health points diminish. You will use Stamina points as you work hard at fighting or using your skills. When Stamina points are depleted, energy is drawn from Health. When Health points are gone, the character is dead. If your character runs out of Magic Points he will be temporarily unable to cast spells. Your opponent's Health Bar is also displayed so you can see how badly it is injured. Monsters are tougher and faster if you choose a higher Skill Level. Also, the game will try to help you fight on the lower Skill Level settings.
At Normal medium Skill, if you have not taken an action for a second or two and your opponent attacks, your character will automatically parry or dodge if he is sufficiently agile and skilled. On the Easy Skill setting, the game will help your character both to defend and attack when you are not controlling his actions; your character will even run away if he becomes seriously injured. Success or failure in this mode depends on your character's skills, not your physical dexterity.
Of course, you can override the game decisions at any time by attacking and defending yourself. To pick a lock, your character must have some skill at using lockpicks and must have a lockpick, thieves' toolkit, or other appropriate tool sometimes you need to improvise.
Click the appropriate tool on the door, chest, or safe to attempt to pick the lock. The Thieves' Toolkit works best -- your character should try to find one as soon as he can. You can also attempt to pick a lock once your character is appropriately equipped by clicking the Hand cursor on the locked object and choosing "Pick Lock".
Many chests and safes are equipped with fiendish traps to catch unwary burglars. There isn't much your character can do about them until he acquires a Thieves' Toolkit and studies a book on disarming traps that he will find in the Thieves' Guild.
Once he has these, attempt to disarm a trap by clicking the Hand cursor on the potentially-trapped object, then select "Disarm Trap" or "Search for Traps" from the listed options. The most common trap disarming process is represented with a 3x3 grid on which colored lights continually flash.
Click on the lights to get three of the same color in a line in any direction to disarm the trap. Creating three in a row with unmatched colors will set off the trap.
If you're having trouble, choose Exit and try again. Skill Level see "Control Panel" affects trap difficulty. Thieves and others with Thief skills have also received training in "reading Thief Marks". These crude marks are often scribed by Thieves to help them remember where wealthy victims live or to help them remember how to get past traps or guardians. Thief Marks are designed to look like random scratchings to those not trained in their use.
Finally, Thieves receive special training in moving quietly and using concealment. Sneaking around town during the daytime will make your character look rather silly, but appropriate use of Stealth may also save his life. Sneak around the forest to avoid many monster encounters. Also use Stealth when visiting a house to which you haven't been invited ahem.
Your character's success at Sneaking is dependent on his Stealth skill and improves with practice. The following section includes hints that experienced game players may not want to see.
Select 'Introduction'. Click the mouse or press [ENTER] to see the stirring introduction and credits, then strap on your armor, take up your sword and shield, and prepare for the ultimate quest -- your own Quest for Glory.
You will now see the 'Character Sheet' highlighting your character's abilities. Highlight "Name" bottom of screen. Type in a name for your Hero. Press right mouse button or right cursor [Arrow] key repeatedly to build up your strength or allocate your bonus points anywhere you prefer. Message windows will appear after many of your actions. You have no idea where you are, and your equipment failed to make the journey with you.
You have nothing but the clothes and armor you were wearing in Tarna. No one ever said a Hero's life was easy, did they? Fortunately, there is a little light in the cave from glowing fungi on the walls and ceiling. Start by looking around -- select the Look Eye icon from the Icon Bar, then click the Eye cursor on anything that looks interesting. You can see a couple of piles of bones on the ground and some torch sconces on the wall. You could use some more light, but you don't have anything with which to light the torches.
Maybe the skeletons can help. Select the Do Hand icon and click the Hand cursor on the nearest skeleton. You find a dagger on the body. At least you have a weapon now!
On a second skeleton you can find a few coins; you'll need these later. On the last skeleton you find a hard, grey rock -- it's a piece of flint. Now you're getting somewhere! You've heard of starting fires with flint and steel. Are you carrying any steel? That's right, the dagger. Lighting a torch with flint and steel isn't going to be easy, but it's worth a try.
Now click the Do cursor on one of the torches. They're in the round holders near the right side of the screen. Bring up the Inventory Window by clicking on the Chest icon. Click on the "Hand" icon, then on the rectangular grey stone that's your piece of flint. The cursor now looks like the flint; click it on the torch in Inventory. Now that the cave is illuminated, you can see a strange round opening in one corner of the room.
Select the Walk cursor and walk over to the opening. You pass through the valve blocking the opening and into another part of the cave.
Something is moving in the shadows -- be careful. But don't worry too much -- Shadows of Darkness automatically saved your game position when you entered this scene.
Should your character die, you can bring him back by choosing "Revert" from the death message options. Look around this area and at anything which might be useful. There must have been a battle here many years ago -- there are more skeletons here. One of them has a usable shield and a battered sword.
Pick them up with the Hand cursor. Now you're really equipped for battle! As you continue searching, the Badders Bat-Spiders attack! Combat takes place in a close-up screen. You can click on the monsters to move towards them and attack, behind you to retreat, or on your character to block attacks. Hold down the mouse button a second or two to make a more damaging "Swing" attack, or click quickly to do a fast "Thrust".
Make sure you mix up your attacks and defensive moves -- it takes time to line up a really effective attack; constant thrusts aren't very effective and will allow the monsters to hurt your character. On the "Novice" player skill setting, the computer will automatically attack and defend for you if you don't take action.
You can override the computer's decisions at any time by choosing your own actions. You've won your first battle and are ready to take on anything! You're also still lost in the caves. Search the rest of the room and pick up any useful objects you find. Now that you've been introduced to the Land of Mordavia and the world of Quest for Glory, you may want to stick with the Fighter or play as a Magic User or Thief.
Each has a different set of skills and must approach game situations differently. Quest for Glory Omnipedia Explore. Wiki Content. Explore Wikis Community Central. Register Don't have an account? This time the game environment is centered around a Transylvania-like world inhabited by many dark and scarry creatures and monsters.
Gameplay is like the previous games and graphics are very nice. Programs Games Drivers Blog Articles. Games » Abandonware » RPG. Quest for Glory 4 - Shadows of Darkness. Critic's assessment as well as advantages and disadvantages. Details of Quest for Glory 4. Operating system: Size Partners: Threelinkdirectory.
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