Tric trac game


















Developer's Description By Seahorse Software. Tric-Trac, also known as Shut-The-Box, is a simple, yet addicting game of chance. The object is to try flipping up all nine number tiles, labeled 1 through 9, by using the sum of a roll of two dice. Game play continues until either all tiles have been flipped up, or the sum of a dice roll can not be achieved with the remaining tiles. You are scored on how many tiles are left unflipped; thus the lower, the better.

Features: Universal app and retina graphics for all iPad, iPhone, and iPod touch devices, including the new iPhone 6 and iPhone 6 Plus. Supports Apple Watch.

Game is easy to learn, but hard to stop playing. Cool 3D dice. Shake the iOS device to roll the dice. Statistics kept for how many times you reach each score. Challenge your friends to see who can get a score of 0 the most.

Full Specifications. What's new in version 3. Plus des blogueurs. Pachamama devient Spy Connection est disponible en boutiques! Plus des pros. Le Murmure des Feuilles. Lost Seas.

Toutes les sorties. Les sujets chauds. La figurine du mois. Hotness des news. Museum Pictura : David contre Van Gogh. Les Loups-Garous de Thiercelieux. Heroes of Black Reach.

Tides of Madness. Master of the Galaxy. Codenames : Disney. Saloon Tycoon - The Ranch Expansion. Antidote : Lab Alliance. Expansion 3 to 9 13 to 99 ans 40 min. Boss Monster : Niveau Suivant. Legacy of Dragonholt. Ex Libris. Constellations : the game of stargazing and the night sky. Betrayal at Baldur's Gate. All rights reserved. The players move checkers on a board, scoring points for various plays and positions. The winner of the match partie is the first to win twelve games trous of twelve points each.

Trictrac is not fundamentally a racing game. Equipment Trictrac is played on a board which generally resembles a backgammon board. It consists of twenty four points fleches , twelve on a side, with a bar separating each side into two tables jans of six points. Each player has fifteen checkers dames two dice des and a dice cup cornet. Points are scored with three disks jetons de bredouille and games are scored by placing a peg fiche in one of twelve holes trous opposite the points alongside the board.

Notation It seems that each trictrac book has developed its own notation for naming or numbering the points on the board and for recording positions. I will adopt a notation that should be familiar to backgammon players rather than trying to stay true to some of the older trictrac literature. The figure on the left represents the trictrac board. I have not found a way to illustrate the trous for recording games. On a real trictrac board, there would be small holes along each side of the board where the numerals one through twelve appear in the diagram.

I will refer to the points as B1 through B12 B for Black on the top half of the board and W1 through W12 on the bottom. When I refer to a point by number alone, it should be taken to mean the point from the perspective of each player. For example the one point means B1 from Black's perspective and W1 from White's. Vocabulary The board is divided into four tables or jans which have two names, one from each player's perspective. The game begins with all checkers on the talon.

The twelve point is the coin de repos. The coin is the most difficult point in the grand jan to make that is, to occupy with two checkers because special rules limit the movement of checkers to the coin de repos. The eight point is the case de diable the devil's point because experience has shown that, after the coin de repos, it is the most difficult point to make in the grand jan. Some books refer to the six and seven points, together known as the coin bourgeois.

A Turn at Trictrac A player begins the turn by throwing two dice and announcing the pips, high die first. The player then examines the position and determines whether the throw permits him to score any points. The player announces the score and move the markers to record the score. The player then moves checkers corresponding to the numbers thrown. The opponent then announces any points earned by the player's throw and rolls the dice.

White moves counter- clockwise from W1 to W12, then B12 to B1. As long as the player keeps his checkers on his half of the table, he is said to play an ordinary game jeu ordinaire. The player is said to head for home passer au retour when he moves the first checker on the opponent's half of the board.

As we will see, there are rules which limit when a player may passer au retour. Checker movement is similar to backgammon. A player moves checkers a number of points matching the numbers thrown on the dice.

For example, if Black opens the game with a , Black may move one checker from the one point to the four point and another to the three point. Black's alternative play is to move one checker to the six point, known as playing tout d'une. Doubles are treated as two identical numbers, not four, as in backgammon. If possible a player must move checkers corresponding to the number on each die.

If a player can move either but not both of the two numbers, the player must move the higher number. Like backgammon, once a player has all checkers in the jan de retour, the player begins to bear checkers off the board. Limits on Checker Movement Checker movement is limited by a number of rules. A checker may not move to or pass over a point occupied by one or more opponent's checkers.

This differs from backgammon where you can hit a single checker demi-case or blot and send it to the bar. Lois du Coin You may not move any checkers to the opponent's coin de repos, although you may pass over it. You may not move a single checker to your own coin de repos, if it is empty.



0コメント

  • 1000 / 1000