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This item does not appear to have any files that can be experienced on Archive. Please download files in this item to interact with them on your computer. Show all files. Internet Archive's 25th Anniversary Logo. Search icon An illustration of a magnifying glass. User icon An illustration of a person's head and chest. Sign up Log in. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games.

Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine FSM , but no prior experience in game development is required. This book is a standard tutorial targeted at game developers which aims to help them incorporate audio programming techniques to enhance their gameplay experience.

Download or read Beginning Game Development with Python and Pygame book by clicking button below to visit the book download website. This book provides readers with an introductory resource for learning how to create compelling games using the open source Python programming language and Pygame games development library. Authored by industry veteran and Python expert Will McGugan, readers are treated to a comprehensive, practical introduction to games development using these popular technologies.

They can also capitalize upon numerous tips and tricks the author has accumulated over his career creating games for some of the world's largest gaming developers. Download or read Unity from Zero to Proficiency Intermediate book by clicking button below to visit the book download website. This book is the only one that will get you to learn Unity fast without wasting so much time.

It includes twelve chapters that painlessly teach you the necessary skills to create an FPS game and to learn intermediate C and Unity techniques. What you will learn After completing this book, you will be able to: - Use Unity's built-in methods. Content and structure of this book The content of the books is as follows: - In Chapter 1, you will learn key C programming concepts such as variables, variable types, polymorphism, or constructors. You will also learn how to generate a game level dynamically from your code.

Download or read BioWare: Stories and Secrets from 25 Years of Game Development book by clicking button below to visit the book download website. From the BioWare's isometric role-playing roots to its intense space operas and living worlds, chart the legendary game studio's first 25 years in this massive retrospective.

BioWare - Stories and Secrets from 25 Years of Game Development puts you in the room during key moments in BioWare's history, with never-before-seen art and photos anchored by candid stories from developers past and present.

See what it took to make games in those wild early days. Pore over details of secret, cancelled projects. Discover the genesis of beloved characters and games.

Presented and designed by Dark Horse Books, this tribute to BioWare's legacy is a must-have for any fan of the best stories you can play. Download or read The Black Dungeon Doorway book by clicking button below to visit the book download website. It is a romping metaphysical exploration through multiple realities with 4 characters: Orthe, Wodora, Aera and Pyre.

With magical and technological devices and telepathic, psychic, telekinetic and magical abilities we go through worlds, progressing through Planes Of Existence. This happens through blinking doorways, doors, portals or gates with sensory panoramas opening up and new dimensions of mind, body and soul being discovered Throughout our adventure, quest or mission we think, telepathically communicate, talk, converse, philosophize, debate and battle to explore the nature of reality.

Regardless of your own opinions and beliefs, one cannot deny within the one big reality the existence of multitudinal different observations and experiences, thus multiverses. The storyline leads us to a greater discovery of our god-like heroic nature. In the stunning conclusion, there is a higher realization of the true and higher Power and Energy Level's in reality and how in some way we can each become Immortal!

In many ways, it is also not only a 4D symbolic representation and construction of the Universe but also of the human mind and various bodies, aspects and layers which we each possess. The Black Dungeon Doorway is Part 1 of a trilogy. The second part is Planes Of Existence. I grew up in Toronto, Canada, free spirited, idealistic and lightly optimistic. Though I have now put a good dosage of realism into my perspective, I will still have hope for the future and I will never give up my own 'dream of delusion'.

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Download or read Unity Cookbook book by clicking button below to visit the book download website. This book provides many Unity C gameplay scripting techniques. By the end of this book, you'll have gained comprehensive knowledge in game development with Unity This book also helps programmers explore multimedia features. It is assumed that you already know basics of Unity and have some programming knowledge of C.

Download or read Expert Python Programming, book by clicking button below to visit the book download website. Refine your Python programming skills and build professional grade applications with this comprehensive guide Key Features Create manageable code that can run in various environments with different sets of dependencies Implement effective Python data structures and algorithms to write optimized code Discover the exciting new features of Python 3.

Although writing Python code is easy, making it readable, reusable, and easy to maintain is challenging. Complete with best practices, useful tools, and standards implemented by professional Python developers, the third edition of Expert Python Programming will help you overcome this challenge.

The book will start by taking you through the new features in Python 3. You'll then learn the advanced components of Python syntax, in addition to understanding how to apply concepts of various programming paradigms, including object-oriented programming, functional programming, and event-driven programming. This book will also guide you through learning the best naming practices, writing your own distributable Python packages, and getting up to speed with automated ways of deploying your software on remote servers.

Furthermore, studying about code management tools, writing clear documentation, and exploring test-driven development will help you write clean code. By the end of the book, you will have become an expert in writing efficient and maintainable Python code.

Download or read Learn Three. Create and animate stunning 3D browser based graphics with Three. Programming WebGL, however, is difficult and complex. With Three. It starts with the basic concepts and building blocks used in Three. From there on, it will expand on these subjects using extensive examples and code samples. You will learn to create, or load, from externally created models, realistic looking 3D objects using materials and textures.

You will then use the HTML5 video and canvas elements as a material for your 3D objects and to animate your models. Finally, you will learn to use morph and skeleton-based animation, and even how to add physics, such as gravity and collision detection, to your scene.

What you will learn Work with the different types of materials in Three. Before home computers and video game consoles, before the internet and social networking, and before motion controls and smartphones, there was Sega. Destined to fade into obscurity over time, Sega would help revolutionize and change video games, computers and how we interact with them, and the internet as we know it. So take a ride, experience history, and enjoy learning about one of the greatest and most influential companies of all time.

Complete with system specifications, feature and marketing descriptions, unusual factoids, almost images, and now enhanced Europe specific details, exclusive interviews, and more make this the definitive history of Sega available. Funded on Kickstarter. Download or read Swift Game Development book by clicking button below to visit the book download website.

Embrace the mobile gaming revolution by creating popular iOS games with Swift 4. Developers are intrigued by Swift and want to make use of new features to develop their best games yet. Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game. The book starts by introducing Swift's best features — including its new ones for game development. Using SpriteKit, you will learn how to animate sprites and textures.

Along the way, you will master physics, animations, and collision effects and how to build the UI aspects of a game. You will then work on creating a 3D game using the SceneKit framework. Further, we will look at how to add monetization and integrate Game Center. This new version allows us to integrate shared experiences such as multiplayer augmented reality and persistent AR that is tied to a specific location so that the same information can be replicated on all connected devices.

Then, finally, we will see how to create a Multipeer AR project to connect two devices, and send and receive data back and forth between those devices in real time. What you will learn Deliver powerful graphics, physics, and sound in your game by using SpriteKit and SceneKit Set up a scene using the new capabilities of the scene editor and custom classes Maximize gameplay with little-known tips and strategies for fun, repeatable action Make use of animations, graphics, and particles to polish your game Understand the current mobile monetization landscape Integrate your game with Game Center Develop 2D and 3D Augmented Reality games using Apple's new ARKit framework Publish your game to the App Store Who this book is for If you wish to create and publish iOS games using Swift, then this book is for you.

No prior game development or experience with Apple ecosystem is needed. Beginning 3D Game Development with Unity. It goes on to show how you, as an independent game artist, can create casual interactive adventure games in the style of Telltale's Tales of Monkey Island, while also giving you a firm foundation in game logic and design.

The text provides an introduction to mathematics for Download or read 3D Math Primer for Graphics and Game Development book by clicking button below to visit the book download website. Torque 3D Game Development Cookbook. Game Engine Architecture, Third Edition. Unity in Action. Game Programming Patterns. Game Programming Algorithms and Techniques. Learn to Program. Killer Game Programming in Java. Beginning 3D Game Development with Unity 4.

The Book of R. Author: Tilman M. The Art of Game Design. Once all the techniques are presented, readers will use all of their new skills to create a sample game. Featuring fifty percent new content this new edition features coverage of Torque3D - the newest version of the Torque Game Engine - pixel and vertex shaders, aggregation models, and advanced lighting features and capabilities.

Using the Torque Game Engine to teach experienced 3D game programmers advanced concepts, the book shows game programmers how to take their skills to the next level. This new edition reveals the techniques and mechanisms that will give you an insider's look into the realm of game development so readers can create their own amazing games just like the pros.

The book includes new chapters on advanced AI and enhanced game modeling. Beginning 3D Game Development with Unity 4 is perfect for those who would like to come to grips with programming Unity. On the other hand, you may just want to familiarize yourself with programming games and the latest ideas in game production. This book introduces key game production concepts in an artist-friendly way, and rapidly teaches the basic scripting skills you'll need with Unity.

It goes on to show how you, as an independent game artist, can create interactive games, ideal in scope for today's casual and mobile markets, while also giving you a firm foundation in game logic and design. The first part of the book explains the logic involved in game interaction, and soon has you creating game assets through simple examples that you can build upon and gradually expand. With the help of the provided 2D and 3D content, you'll learn to evaluate and deal with challenges in bite-sized pieces as the project progresses, gaining valuable problem-solving skills in interactive design.

By the end of the book, you will be able to actively use the Unity 3D game engine, having learned the necessary workflows to utilize your own assets.

You will also have an assortment of reusable scripts and art assets with which to build future games. Table of Contents Introduction to Game Development



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