Castlevania 2d games
This game is available on the Wii U Virtual Console. Harmony of Dissonance was the follow-up to Circle of the Moon, which did fix at least one big issue: the speed and controls. Sprites were also bigger, but they were actually a bit too big. The visuals themselves also looked a bit blurry, partly due to this. It released on the GBA in and starred Juste Belmont, although he played more like Alucard from Symphony of the Night than his whip-cracking ancestors.
Portrait of Ruin was a DS game that launched in It starred Jonathan Morris and Charlotte Aulin, who were constantly attached to each other. Jonathan was more the weapons expert while Charlotte excelled at magic. Players could swap them at will, which led to some interesting puzzles in the game. The game also featured many different environments, connected by paintings that all led to an infamous encounter that tied everything together.
Another cool thing about it was that players could connect two DS systems together in order to play cooperatively. An HD remake of this game could make this idea even better, or even a new co-op Castlevania game, one might dare to wish for.
CastlevaniaRL - A fast paced rogue-like in which your character must challenge the castle of Count Dracula. CastleZombies - A game featuring Alucard using Symphony of the Night sprites that can be played on a cell phone or a browser.
Dracula Fight - A fan game based off Rondo of Blood using klik n play. Dracula's Shadow - A new adventure structured in the exact same manner as Simon's Quest. Ghastlevania - A simple game set in the modern era.
If Dracula doesn't knock it off, he's calling the cops! I Wanna Be the Guy - An incredibly difficult game with a very tiny hero. Combines elements from many different franchises. Steady development. Vampire Hunter X - An original game inspired by the different games in the Dracula X series of games. Vamprotector - A hybrid of Castlevania and Contra.
Castlevania: Lament of Sorrow - A fan made Castlevania game. A mix of Castlevania and Devil May Cry. The main character is Alucard. A brave attempt, but hardly an 8-bit classic. The first N64 Castlevania shipped incomplete, so Legacy of Darkness arrived a year later to spackle over the gaps — and included entire campaigns for two additional playable characters. These days, Legacy would be a DLC update, but back in the day it appeared as a standalone cart that completely mooted its predecessor.
Legacy of Darkness definitely feels like a product of its era, with awful 3D platforming and sometimes-miserable combat, but it also feels more complete than Castlevania 64 and less misguided than Lords of Shadow 2. This package brought Rondo of Blood to the West for the first time by way of a 2. The remake is It has the floaty feel and imprecise combat common to polygonal platformers, and it makes some changes to the layout and content of the game that fail to improve on the classic.
The best thing about The Dracula X Chronicles , really, is that it includes a decent emulated version of the original Rondo of Blood. It plays like a less interesting rendition of Devil May Cry — lots of combo attacks — seemingly relying on its focus on mid-range whip attacks to differentiate it from the series from which it clearly draws its influence.
While it plays reasonably well, its biggest shortcoming is in its castle design. The need to wander back and forth through the same corridors over and over again while fighting the same monsters quickly saps the joy from the generally decent combat and lush soundtrack.
What Dissonance does have going for it, however, is far more fluid action than in Circle of the Moon and a clever skill system that combines familiar sub-weapons with magic spells. Despite what the title would suggest, this is not a remake of Castlevania: The Adventure. This goofy spin-off stars a young vampire in a platform-shooter than feels for all the world like the Castlevania version of Mega Man. Only the Game Boy version came to the U. With whimsical, upbeat action that straddles the line between miniaturizing and satirizing classic Castlevania moments along with riffs on King Kong and other media works , Kid Dracula is as fun as its dopey remixes of beloved Castlevania tunes would suggest.
Rather than attempt to continue the Castlevania saga in 3D like Lament of Innocence , Lords of Shadow developer MercurySteam more or less took a clean-break approach that allowed for new story ideas and new approaches to play. Less successful: The clumsy-yet-pretentious script. This, the purported inspiration for Lords of Shadow, was a reboot of its own in many respects. As an attempt to rework the 8-bit Castlevania concept for bit hardware, Super Castlevania IV plays like no other chapter of the series.
Simon appears as a huge, hulking protagonist whose whip spans nearly the entire screen once powered up; to compensate, the action here moves far more slowly than in previous games and tends to be decidedly lower on difficulty. A killer soundtrack, a corny haunted house atmosphere and lots of interesting Super NES-specific effects make for a memorable journey, but the underlying gameplay suffers from the awkwardness of being, somehow, a dramatic reinvention of the Castlevania concept tied slavishly to existing mechanics.
Ostensibly a sequel to Lament of Innocence , Curse of Darkness abandoned the look and style of that outing in favor of a darker adventure that took tremendous liberties with the Castlevania concept.
While it suffers from some pacing flaws and the clumsiness common to action games of the era, Curse of Darkness feels more like its own creature than any other 3D Castlevania outing. It drops the whip-based combat in favor of shorter-range melee skills and places the burden of mechanical variety on the demons its protagonist a former servant of Dracula by the name of Isaac can synthesize and summon.
Similarly, Castlevania: The Adventure was intended to be a successor to the NES Castlevania games but went horribly awry, so the series had to look to those older console-based adventure to get back on track. But have no doubt: This is Castlevania through and through. Sometimes, practical constraints can suffocate the life from a game; but every once in a while, they work to its benefit. Harmony of Despair is a case of the latter.
Clearly designed as an attempt to create an online, cooperative Castlevania game with as small a budget as possible, it consists almost entirely of recycled material drawn from across the entire franchise, smashed together with little regard for consistency or cohesion. Every level turns sprawling metroidvania maps into a self-contained challenge to be beaten with the help of friends within a time limit.
While the metroidvania approach was beginning to feel a bit long in the tooth by the time Portrait of Ruin arrived, it managed to keep things feeling fresh by mixing things up a bit. Players controlled two heroes at once — whip-wielding Jonathan and spell-casting Charlotte — swapping instantly between them with the touch of a button.
Narratively, it works as a sequel to Bloodlines , and its portal-based structure allowed the action to range far beyond Transylvania. Unfortunately, the grindy weapon system and repetitive back half drag things down despite all the obvious attention and care that went into the game.
At heart, though, this is pure, classic whip-and-jump Castlevania action at its best Add to that some stunning music and creative level designs that incorporate hardware-pushing tech tricks in a meaningful way and you have a forgotten Castlevania that merits rediscovery.
Its creative whip-based combat and tight, exacting control scheme paired beautifully with the artful level design and challenging but never unfair monsters to make a tough but manageable game.
In some ways a refinement of the great ideas contained in Aria of Sorrow — not to mention a vast audio-visual overhaul made possible by the move from GBA to DS — Dawn of Sorrow falls somewhat short of its predecessor thanks to a few poor design choices that appear to have trickled down from the corporate offices.
Worse, the boss battles are punctuated by an ill-conceived touchscreen gimmick in an attempt to show off the DS hardware Despite these shortcomings, Dawn of Sorrow has one of the best gameplay loops in the series thanks to its soul-capturing system.
Oh, and the unlockable bonus mode is a heart-warming love letter to Castlevania III.
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